Did you send me an article?

At 12:36pm Central Time, I received a full text e-mail copy (via Proquest) of this newspaper article:

A COOL HOUSE ; YES, BUT HAVE YOU TRIED TO USE IT AS A LIBRARY?:[FINAL Edition]
ERIC SCIGLIANO. Seattle Post – Intelligencer Seattle, Wash.:Dec 11, 2005. p. G1

It is identified as “sent by 003RF3J8QG at SEATTLE PUBLIC LIBRARY”. The e-mail’s subject line is “Critical Piece on Seattle Central Library”

Was there a reason someone wanted me to take a look at this?

First time I’ve gotten article spam 🙂

DDR Advice for Libraries

A number of fellow attendees at Gaming in Libraries were asking me questions about Dance Dance Revolution. What console to get it for, what dance pads, etc. Now I’m not nearly as well versed on the topic as someone like Eli and the other presenters. But, here’s my two cents from the player’s perspective.

For starters, get yourself a Playstation 2. It has the widest variety of DDR games available, and can also play versions designed for the Playstation 1. Each game has a different song set, and after a while you’ll probably want to move on to a new one.

However, do not buy the Playstation 2 off of Ebay or the like. The small bit of money you’ll save is outweighed by the risk of never receiving the system and being unable to verify its condition prior to purchase. If you’re looking to start out low budget, borrow one. Odds are that a library employee, one of their kids, or one of your kids’ friends has one. Explain to the owner of the system what it will be used for, and I’ll bet they’ll be more than willing to help out. Trust me: Nothing lights up an accomplished DDR player’s eyes like the prospect of group play.

If successful, invest in your own new system. They’re $150, and I wouldn’t be surprised if the price drops in the next six months.

Buying used games, though, is probably ok. And in the case of older versions of DDR it may be your only option. Check out your local Electronics Botique or Gamestop and browse their pre-played selection. I’ve never had a problem with a used game not working, and stores usually take them back if there’s a major issue (just be sure to ask before buying).

Lastly, the dance pads. If you really, really need to keep the budget low the first time out, try the $15-$20 foldable pads you’ll find in any video game store. But, I guarantee they will fall apart and/or stop registering steps correctly before long. The next step up are inch-thick foam pads such as this one. $99.99 each. I have this one personally, and like it a lot. But again, eventually they will break down under the pressure of sustained group play.

In the end, for long term use you’ll be best served by the Cobalt Flux hard metal pads that Eli uses. They’re on sale a bit at the moment, $569.99 for two. An investment yes, but it will pay off in the long run. And players will love you for it. Oh, whatever style of pad you decide on – make sure you’re buying it for the correct console.

Hope that helps.

Remote Desktop

With flashy Web 2.0 applications popping up left and right, my favorite new tech tool is a little closer to home:

Plain old Windows Remote Desktop.

If you haven’t heard of it, remote desktop allows you to control a computer at a distance online. Other than a slight delay in accepting commands, it works just like using windows. The desktop of the remote PC shows up on the one you’re using.

Sure, it isn’t perfect. I wish I could drag and drop files between computers when logged in remotely. But for basic productivity, remote desktop is a lifesaver. When I’m at the reference desk and things are slow, I work on projects that require my office computer. When I’m at my office PC and need to reference travel plans on my computer at home, I can do that too. Of course, I have to plan ahead and leave the computer on that I’m trying to access.

During the Gaming in Libraries conference, I needed to get some information from e-mail stored on my work computer. I sent an e-mail from my laptop to the co-worker I share an office with. She pushed the power button on my PC, and voila! Full remote desktop access to a computer in Alabama from Chicago.

Maybe I’m easily amazed, but we do live in amazing times.

Gaming in Libraries 2005 – Semi-final thoughts

At some point I would like to write up my closing thoughts on Gaming in Libraries. For now, here’s some bits and pieces from the closing speakers’ panel:

These students, coming up with gaming and now with libraries with gaming, will come to universities and will have expectations.

Libraries are a center for community innovation, and always have (or should have) been.
Books are a technology too, just an older one.

Is gaming finally reaching critical mass?

Needham: “the hell with fines” Litclick – This program is a netflix model – books to your door by mail with no due dates. Also, libraries won’t survive on information alone. The advent of viable micropayment systems could blow us apart in the supply chain.

Again, libraries as the ‘third place’. There’s home, work/school, and where else?

Is policy mostly a mechanism for annoyance avoidance?

Not a good idea to repeat the “coming in for videos as a loss leader” methodology? Videos and DVDs were justified in libraries because of course people using them would check out books as well. But, book circ stats have not kept pace with A/V materials’. Gaming in libraries needs to be justified and stand on its own.

If A/V materials are the growth area now, what’s going to happen when direct delivery (via the internet, for example) is king?

Licensing issues – no OCLC Netlibrary titles are allowed on iPods. But, Random House is disaggregating their books. What happens when users can buy books by the page? Convenience will always trump quality. It is our job to make quality convenient.

OK, so things veered away from gaming a bit at the end. But, still very interesting!

I saw wonderful demonstrations of programs this week, and also came away with a much better understanding of the intellectual background and basis for promotion of gaming. Kudos to MLS and all who contributed to the event!

Gaming in Libraries 2005 – What Libraries Can Do for Gamers – Beth Gallaway

When: Tuesday, December 06 2005 02:00 AM
Where: American Dental Association, Chicago
More Information: www.GamingInLibraries.org
My Role: Attendee
Beth gets to close us out as the last speaker!

Seven things you can do tomorrow to make your library more welcoming to gamers:
1. Use games to do readers advisory
2. Be a strategy guide
3. Embrace your inner technogeek
4. Be flexible
5. Plan change
6. Immerse yourself in pop culture… especially video game culture
7. Try some games!

Beth’s library gaming blog: libgaming.blogspot.com

Reader’s Advisory:
Instead of recommending books based on their recent reads, ask them what movies/tv shows/games they like.
For example, roleplaying and MMORPG games can mean they’d probably enjoy fantasies or Arthurian legends. Historical simulations like Civilization or Oregon Trail might lead to biographies, historical fiction, mythology, etc. Sports games mean sports books or maybe even statistics. Strategy/puzzles can point at mysteries or puzzle books. First person shooters can mean military fiction, sci-fi, etc. Players of simulations like The Sims might enjoy romances or sociology or architecture. Japanese Manga and Anime can be recommended to Katamari Damacy, Fainal Fantasy players or Pokemon. You get the idea!

(Lots of audience suggestions and questions here, most of which I’ve touched on elsewhere.)
Also there’s a list of gaming-related books suggested for Librarians to read. I see Chris typing it up, and its somewhat long, so go check his site out 🙂

Even at a pre-school level, boys are attracted to the games.

Be a Strategy Guide:
-Don’t be a level boss
-Show, don’t tell
-Make it interactive
-Get them started
-have a free-for-all
-Ask for a demo of expertise from teenagers
-Be open minded

Embrace your inner technogeek:
-Upgrade (via grant money?)
-Get a screen name
-You can’t break it – just try the new tech!
-Pilot projects
-Read tech news

Be Flexible:
-Change the space – reorganize, new posters, etc.
-Flexible furnishings
-Say yes – it is good to help customers/patrons do what they want, within rules of course
-Go meta – deal with both small details and the broader picture
-Customize – create a library toolbar? RSS feeds? etc.

Plan Change:
-‘Sticky’ content – Periodically updated pages (ex: blogs) that users like to check for new material
-Accept change – Perhaps the hardest item here
-Plan

Immerse yourself in pop culture:
-Know what’s hot/what’s not
-Pop goes the library
-Know about crossovers (Doom, the movie, or music/soundtracks from games, books based on games, etc.)
-Video game culture – RedvsBlue, Penny Arcade, PvP, etc. Pay attention to the game kiosks at Wal-Mart or Best Buy. Lurk around and see what kids are playing.

What services from games can libraries adopt?
-Free services – chat, music, articles, movies, games
-Home delivery/online content delivery
-Social bookmarking or tagging within the library catalog
-Nonjudgement from librarians
-Avatars / immersive library tutorials
-Customizable/modifiable
-Food – we eat at our computers
-Programs

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Gaming in Libraries 2005 – Kelly Czarnecki, Matt Gullett – Supporting a Culture

When: Tuesday, December 06 2005 01:00 PM
Where: American Dental Association, Chicago
More Information: www.GamingInLibraries.org
My Role: Attendee
Supporting a Culture: Gaming at the Library

Matt and Kelly work for the Bloomington Public Library. Matt is the IT Services Manager, and Kelly is the Teen Services Librarian.

This presentation will be practically oriented.

What do teens represent in the life-cycle of a library patron?
-Catch them now, and Be Relevant. They’ll be hooked into other services for life, not just storytime for their kids.

Goal: Use tech to serve the patrons.

Game Fests
-Why would they decide to do this? Gamers were on staff and got the ball rolling.

Now we’re watching a mini-documentary Bloomington put together to promote their Game Fests. They have a bunch of board games out to play too, which isn’t something I’ve seen very much in other presentations so far. Dance Dance Revolution is of course a major focus, with large groups of kids gathered around.

Game Fests are run quarterly in a room of 16 powerful networked computers. This is also unusual among other presentations here! Even more, Battlefield 2 (A war-themed first person shooter) is their main event.

Later, a program involving Gamecubes and Mario Kart, a la Eli’s earlier program, was added to the mix. It has been perhaps more popular than the shooter.

Food is another incentive for attendance – pizza and water. “We used soda once, they geet all hopped up on it. We learned our lesson.”

Funding
-Board games are very affordable
-Supported by administration – labor and food were covered in grant activities

There have been no problems with support from administration or parents! In fact parents have been praising it, and admin has been cheering them on.

Lessons Learned
-Branding – Posters and art are themed to look like comic book covers. When high schoolers started laughing at the original ‘trendier’ name, it was changed to the more straightforward Game Fest.
-Experience – Much of their work has been drawn from existing programs like Eli’s.
-Competition – Just an open gaming session is perhaps too unstructured, and doesn’t run as smoothly without organization.
-Learned from youth – Talked to the teens, upgraded equipment along with what they wanted, etc.

Community Support & Promotion
-Game stores (EB Games, Best Buy)
-Acme Comics
-Marketing at high schools by running game sessions at lunch time
Flatcon
DDRfreak (a major DDR fan web site)
-Grants and alternative support/funding

Neither Kelly or Matt are big gamers, but appreciate the culture and get involved.

Any networking in community groups help – prizes, promotion, etc. Plus others who see the events, even if not participating, get interested in the library.

They’ve also built a collection of gaming-related books. Lots of kids come in looking for information on careers in gaming, for example.

Related: Next Generation Computer Club – BloomingtonLibrary.org/png
-Not just games. Multimedia, creating web sites, digital music, etc.

I had to step out for a few minutes, but it looks like there’s a library-sponsored guild in World of Warcraft! Lots of other teen-focused programs being mentioned – Podcasts and film festivals for example.

In the end, this is all just new methods of community outreach.

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Gaming in Libraries 2005 – Bibliographic Gaming – Christy Branston

When: Tuesday, December 06 2005 11:00 AM
Where: American Dental Association, Chicago
More Information: www.GamingInLibraries.org
My Role: Attendee
Christy is a government information librarian at the University of Waterloo. The talk’s subtitle is “Game-based learning & library instruction”.

A bit about her background, Christy is someone who gets into and out of gaming as she has time available. I think this is representative of a good chunk of the gaming populace.
-Simcity
-Doom II
-Myst
-Mortal Kombat
-Mah Jong
-Myth
-Tomb Raider
-The list goes on!

Recommended reading: “What video games have to teach us about learning and literacy” James Gee, 2003.
-Video games help children learn actively and critically
-Experience the world in new ways
-Problem solving skills
-Importance of affinity groups as sources of collaboration
-Game-based Learning

At Waterloo: Arts303 – Gaming, Simulation & Learning
-Notable in that it is not offered through Computer Science
-Project-based course
-Games – building the foundation
-Scenarios – Creating Compelling Content
-Strategy – Team, Process, and Community

Bloom & Angelo
-Bloom’s taxonomy of educational objectives: Knowledge, Comprehension, Application, Analysis, Synthesis, Evaluation
-Angel’s Teacher’s Dozen: Fourteen general, research-based principles for improving higher learning in our classrooms – info organized in personal, meaningful ways is more likely to be retained and used.

One game created in the class is a choose your own adventure-style mystery.
Another modified Half-Life into Rezlife, modeling an example of residence hall living for prospective students.

Game-Based Learning & Library instruction
-Is it effective?
-Educational Games vs Commercial Games (Educational largely fail)
-Eidenced-based Librarianship
-Experiment on staff!
-Might work in libraries better than traditional classrooms – we’re not testing them on concrete objectives

Approach for training staff
-Different learning styles?
-Set the stage early (about a year of warnings)
-Have a vision, see it through aka a little stubbornness goes a long way (worked from her own learning experience)

Program was a game used for training staff in Government Information resources. But, at the same time it was a course. A criteria of quality was that even if you removed the game elements, the main elements are still worthy teaching objectives.

(I have a copy of these powerpoint slides, which go into more detail)

To entice staff to play the game, low-budget prizes are involved (mysterious to us since the game is still ongoing). To entice staff to actually read the text and not jump to the game portions, ‘easter egg’ words are scattered throughout. Collect them all and input the list at the end!

Staff members are formed into teams, competing against each other.

Areas for improvement
-Learn from the game – instant feedback
-Teach to the level of the learner

Next steps
-“Generally, the aim of an educational game is to provide students with challenges related to the main task…” (Kiili, 15).
-We need to get away from this thinking and just plain make things fun!
-Figure out where we fit in, and where we CAN fit in – is your campus looking at game design courses?

Library instruction doesn’t work unless there is a point of need. Using gaming and peripheral learning flies in the face of this traditional thought.

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Gaming in Libraries 2005 – Taming the Wild Geek – Eli Neiburger

When: Tuesday, December 06 2005 10:00 AM
Where: American Dental Association, Chicago
More Information: www.GamingInLibraries.org
My Role: Attendee
“Taming the Wild Geek”

Eli is in charge of the gaming tournaments that Ann Arbor District Library runs. And, he ran the tourney here last night!

Why videogames?
-An $11 Billion business, and just getting started
-Fundamental component of the modern media appetite
-Boys! 95% of teenage boys play video games, a traditionally hard to reach audience.

To circ, or what?
-MARC Records (hard to match things up)
-Intense competition (Blockbuster, etc)
-Even making platform decisions is hard – we’re at the end of a generation of systems
-Kiosks and The Bun: Toys R Us can do an ‘always on’ gaming setting better, and without the rules we would have to put into place. So why bother?

“This is something you tell the board you’re doing. You don’t ask to do it.”
Games are content, just another type than books. A new way of storytime.

Establish a brand
-The AADL GT (Gaming Tournaments) has a logo that is its own product brand and identity.
-Tournaments labeled as ‘seasons’. Each season focuses on a different game (Super Smash Brothers, Mario Kart, Dance Dance Revolution, Madden, etc) or a different age bracket. Each season has a champion
-As the event catches on, you can reproduce it and the audience will grow. The planning, like storytime, is essentially a one-time event
-Dance Dance Revolution is a pretty unimpeachable game to go with. Parent of a participant: “This is the first time he’s been out of bed before 11 all summer, and exercizing to boot!” The people who complain are the ones who don’t have any kids and are not reaping the benefits. There have been zero complaints from parents at AADL.
-One birthday party even came to an AADL gaming event

As public libraries, we have lost a generation. People in their 20s and 30s may, if we’re lucky, use the library

for story time. But that is all. We need to offer something to kids now that is relevant to them and will show the value of libraries. Creating a community of users like this, for free unlike other tournaments, is amazing.

View these programs if a loss leader, if you like, for getting people in the door. But this is selling the process short – story time is a core service, not a loss leader.

Recurring costs are very low. In year two of their program, almost nothing is being spent. The systems have already been bought.

Why Mario Kart? (and console games in general)
-Consoles are a great place to start, rather than PC games, for their simplicity. There is virtually no setup involved.
-Unlike MMORPGs, you are adding value with consoles. MMORPGs are social by nature, and there’s almost no point in bringing the people the together. Console games, on the other hand, are a definite value added experience.

-At home, 4 people can share one TV. At the library, 8 separate TVs are connected.
-The comparison between these tournaments and storytime keeps coming up. I like it, it seems appropriate.
-Where can PC and MMORPG games fit in? Run community events that do not focus on actually playing the game.
-Budget wise, a Gamecube is $99 including a game. A decent gaming PC can run $1000 easily.
-Nintendo’s games are the best on the market for all-ages gaming.
-Casual teenage gamers may dismiss Nintendo games as childish, but this is the audience that won’t come for anything less than the Mature-related games anyway. The true hardcore participants know how competitive and downright fun the games are.
-Speaking of Mature ratings, the video game ratings can be descriptive. Sometimes knowing a game yourself can provide a better selection process

“Nobody is too cool for Super Smash Brothers, despite the fact that you can play as Jigglypuff.”

Dance Dance Revolution
-Lower startup cost – one system, one game. Dance pads are as low as $20

Super Smash Double Dash
-6 month tournament season
-6-hour events
-Single player and Team Events
-$70, $50, $30 giftcards as prizes weekly
-Championship prizes: PSP, iPod, Nintendo DS, GBA, etc

Gaming tournament blog gives the community a focus between tournaments. They chat to each other, talk trash, and stay involved! Axis.aadl.org
Elaborate statistics are kept about each match: http://www.aadl.org/aadlgt/leaderboard
AADL has developed a Drupal module to handle all this on their web site, which will eventually be released to the public.

Running a tournament
-Check-in
-Open Play to start
-Build Brackets
-Qualification Rounds
-Keep Score
-Serve Food/Drink
-Elimination rounds
-Finals and award prizes
-Minimum staffing for this is two people – MC and a scorekeeper

Above and Beyond
-Play-by-Play and color commentary
-Project a cube, a camera view, or both
-Televise, or webcast it live!
-Music
-Make it a season
-Track stats
-Open play and tournament weekends

Now we’re watching the DVD that AADL put together, and was televised (live!) on community access tv at the tournament championship. Kids are doing the commentary! This is hilarious and extremely well put together.

“There’s a lot of things in the murky areas of copyright right now. All you can do is go ahead and wait for your cease and desist.”

Doing it on the cheap: Get the community involved – gaming shops, comic book shops, etc. “Follow the odor. If it stinks, you’re doing it right.” 🙂 Blogs and existing DDR community web sites are free marketing.

Selling it to the brass
-Popular with parents
-Again, like storytime
-Makes the library a focus of interest
-Guaranteed to induce gasps
-Promote your core services to a tough audience
-Its not all prostitutes and gunplay (that excuse is like saying we can’t get into DVDs because porn exists)
-They’re going to be taxpayers someday

What’s next?
-Retro Octathalon
-State of Gaming Panel with kids as panelists
-MaddenBowl Tournaments
-Online Mario Kart league – don’t even have to be at the library.
-Repeat it!

I’ll say more about this presentation in a wrapup entry for the day. I can’t say enough about how jaw dropping this all is!

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Gaming in Libraries 2005 – Day 2 Keynote – George Needham

When: Friday, December 09 2005 08:00 AM
Where: American Dental Association, Chicago
More Information: www.GamingInLibraries.org
My Role: Attendee
What Can Librarians Learn from Gamers?

George Needham is the VP for member services at OCLC.

Focus on the concept of gamers as metaphors. Developing, sharing, and extending knowledge.

Why should someone from OCLC speak on gaming? “It all started with…” the OCLC 2003 Environmental Scan.

It found 3 major trends:
-Self Service
-Disaggregation (bite sized pieces of information)
-Collaboration

Gamers show all 3 of these trends in action.

Question he thinks we are asking ourselves right now: “Why is an old poop like you talking to us about gaming?”
“When I see a line of historical continuity, I nearly wet myself.”

Flashback to 1889, giving us a slice of life of Needham’s grandfather. He was 14 when the Wright brothers flew.

Joe Duffy had a lifelong love of gadgets. He was 59 when TV debuted. 80 when Armstrong and Aldrin landed on the moon, watching it on TV. This was a life during an unprecended time of turmoil and technological advancement.

It was change or die. Today is much the same.

“According to Wikipedia”, the first video game was Tennis for Two in 1958. Games were originally designed to teach people how to use a computer. Then, Pong came along in 1975. Nintendo put gaming on the map for the general public in 1985. Air Warrior was the first multiplayer online game, in 1987. It cost $10 an hour to play!

There is a long tradition here, and libraries have not picked up on it. “It’s very easy to be a library futurist – look at what is happening in the rest of the world, and tell libraries they’ll get it in five years.” – Joan Frye Williams

New study from last week – the BBC determined that from age 6-65, the UK population has over 60% who have played video games.

What makes these folks so special?
Those who have grown up with the games see the world fundamentally differently. There is some evidence that the basic function pattern of the brain has changed.

Digital Immigrants – In the last 20 years, libraries have been helping to acculturate the older generations to new technology. But, it still still never be deeply ingrained as it is for the younger generations. There will always be a ‘digital accent’.

Digital Natives – The world has never been otherwise. Parallel processing instead of linear, graphical instead of text, payoff instead of process, fantasy instead of reality, “twitch” speed, etc. See Prensky for more information.

“Born with the Chip”: Format-agnostic, Nomadic, Multitasking, Collaborative, etc.

According to John Beck, gamers are always the hero of their own games. The world really does revolve around them. The world is a logical, friendly place. It is natural to move between tasks. There are many paths to victory. Victory is always possible, and the cost of failure is low. Leaders cannot be trusted. Lastly, life should be fun.

But, this is not the end of the world as we know it! Gaming has proven to help surgeons perform better.

Gamers:
-Compete
-Collaborate
-Create

Librarians should learn:
Rethink how we offer our services
-Multiple paths
-Many formats, platforms
-Consider the non-print learner
-Librarian as “information priest” as is dead as Elvis
-What can the user contribute?

“Yes, there really were wars about videos in libraries.”

Library mash-ups: example – ‘mash up’ everything Harry Potter related. Games, books, movies, etc. Or, tie in World War II games like Call of Duty to studies of the historical setting.

Rethink where we offer services
-Physical library layout
-Online library services are journeys and markers, not destinations. For example, spend some time getting library web sites mentioned and linked to from others.
-24/7/365 is barely enough

New OCLC study “Perceptions of Libraries and Information Services” – Libraries rank high on reliability with the public, but not on speed/flexibility/variety. Search engines rank just as reliable as librarians in their eyes.

(Study is available on OCLC web site)

Rethink privacy in this new context. Not being completely open with patron information, but thinking about what we do. In an Information Week experiment last May, 85% of people on the street gave up their passwords for a Starbucks $5 gift card. We think about privacy fundamentally differently than they do. Why not exploit the data we have lying on our hard drives to make user lives easier? Why not figure out what the 80% that doesn’t move on the shelves is, not buy so much of it, and let users point out when they would like specific items bought?

-Short cuts, not training. Repackage what we do as short cuts! We have better information than what is on the web. As shortcuts, not long step by step processes, it becomes more appitizing.

-Risk-taking and trial and error are OK! Don’t be afraid of an occasional failure. It happens, and isn’t the end of the world. “Nobody ever died of bad cataloging.” – Gary Houk, OCLC VP

-Expertise is more important than title or credentials. In public libraries, why not draw on high school students’ expertise?

-Can LIS learn from gaming academic programs? Electronic Arts, which makes video games, notes that in the last three or four years, students now come out of school with the ability to contribute to real projects, with less on the job training.
Why can’t library schools be focused similarly?

How do we apply this now?
-Play an online game once in a while
-Stock cheat books for video games in your library (or ‘strategy guides’ if you prefer)
-Offer services on IM, use text messaging – “This is a cultural hangup we need to get over.”
-Throw a LAN party in your library
-Bring digital natives into your planning process (even if they DON’T have an MLS)
-Respect non-print learning

There are a million ways to kill a new idea.

Now, a focus on his granson. Born in 1999. He was 5 when podcasting was added to iTunes. He had his first digital camera when he was 3, and does not understand the concept of film. “dialing a phone” has no innate meaning. When he asked his mom to “Google Spongebob” at age 3, his mom thought he had regressed to babytalk.

We are the only people who can change the ends toward which we are headed.

To sum up:
Nothing is built on stone;
all is build on sand,
but we must build
as if the sand were stone
-Jorge Luis Borges

Summed up in 3 words: “We Must Build.”

Info from the questions and comments: Use IM for staff communication. Needham’s ideal web page would work like Google (federated search?). The library at UC Merced (sp?) is the campus center – small collection, lots of public space.

“Libraries never have been the first place people go for information. We need to get over that.”
“There have been videos in libraries for 30 years. When does it become traditional?”
How do we make the jump from a ‘box of books’ to where we need to be? As we expand, bring people along slowly.

Don’t alienate the traditional user base as you bring in the new generation. A slow, slogging process.

According to the public, everybody who works in a library is a librarian. Anywhere else in the world, this situation doesn’t happen. Doctors do not staff the front desks. We are much more open and upfront.

A questioner brings up an example of his library’s selection process for a coffee provider: nobody making the choice was a coffee drinker! The result is horrible coffee. Bring in a diversity of people who are genuine stakeholders in a result.